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Release trailer featuring Eurovision Song Contest winner Måns Zelmerlöw


Stockholm March 7, 2016. Fatshark today released the second free DLC for Vermintide called Last Stand as well as the first paid DLC for the game, a new map set in the iconic Warhammer fort Schluesselschloss.


“With Last Stand we’re raising the bar a couple of notches – teamwork becomes absolutely necessary to survive”, says Martin Wahlund, CEO of Fatshark. “If you thought one Rat Ogre was difficult, imagine them in a tag team.”




In the Last Stand game mode players fend off horde after horde of Skaven in intense and increasingly difficult battles. There is only one objective: stay alive for as long as possible. The more waves completed, the greater reward and glory. Last Stand is a free DLC that includes the map The Town, set in the Von Jungfreudsplatz in central Ubersreik.


If players want to broaden their Last Stand horizons, they can purchase Schluesselschloss and get an additional map for $2.99 / €2.99 / £1.99. If you own the Schluesselschloss DLC, you can invite anyone who owns Vermintide to play with you, even if they don’t own the DLC.


The Last Stand trailer features Swedish pop star Måns Zelmerlöw and his 2015 Eurovision Song Contest winning song Heroes. With Heroes Zelmerlöw became a household name all across Europe, performing it live in front of over 200 million viewers.


“I listened to the song while driving, and I kept picturing the Vermintide heroes in front of me. It was simply the perfect song for a trailer,” says Rikard Blomberg, CFO of Fatshark. “We called the record company the very next day, and my car driving vision became a reality.”


Read more about Warhammer Vermintide at www.vermintide.com, like us on www.fb.com/vermintide, and follow us on www.twitter.com/vermintidegame and www.twitch.tv/fatsharkgames.


Warhammer: The End Times – Vermintide on Steam


The new paid DLC Schluesselschloss on Steam


Download screenshots here: https://www.dropbox.com/sh/mi60l4nq06ufoql/AACMGXL2wR9ECTp7FsaaV_Xfa?dl=0


About Fatshark

Headquartered in Stockholm, Sweden and established in 2004 independent developer Fatshark is comprised of a team of 50+ experienced games developers, who strive to create compelling interactive experiences. Apart from Warhammer: The End Times – Vermintide, the team has previously developed titles including Lead and Gold, Krater and War of the Roses. For more information, visit www.fatsharkgames.com


About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com.


About Måns Zelmerlöw

With the song “Heroes” and a spectacular performance, Måns Zelmerlöw won the “Eurovision Song Contest” with the highest points and victory margin ever in the competition. The single went straight to #1 on Spotify, iTunes and the Swedish airplay chart at the same time. Heroes is now certified 2xPlatinum in Sweden. Find Måns’ latest album Damaged on Spotify, iTunes and other channels here https://wms.lnk.to/-Z0rh.


Gunnar Johansson


Posted by Cecilia Larsson in News, Releases, Uncategorized Read More

Fatshark is an independent Swedish game development studio situated on Södermalm, the creative and vibrant southern quarter of Central Stockholm.

We have been involved as a subcontractor on several AAA titles on all major platforms and have also self-published several titles for mobile, PC, Mac and consoles. Our tightly knit team is comprised of approximately 50 experienced and skilled developers.

Fatshark is looking for a Senior Character Artist to join our team in Stockholm.


As a Senior Character Artist you will be responsible for creating realistic and stylized characters together with our experienced team of concept artists and designers. Depending on the stage of the project you will also be involved in developing the design of the characters, managing communication with outsourcing partners and optimizing character assets.

You will also be working closely with technical artists and animators to make sure that our character models deform and perform in the best way possible.


  • Sculpt hi-res realistic and stylized characters, including organic and non-organic assets.

  • Create deformable and efficient models with clean topology and optimized UV layouts.

  • Produce high quality textures for a PBR-pipeline.

  • Estimate workload and work with Producers to deliver games on time and within budget.

  • Help develop the design of the characters.

  • Manage communication with and feedback to our outsourcing partners.

  • Mentor junior character artists.


  • Ability to relocate to Stockholm, Sweden.


  • Be a nice person. We are a small company so people skills are important.

  • Be a teamplayer and work closely with Game director, Concept artists, Animation team and the rest of the company.

  • Be able to produce realistic characters for both games and high-end renders on time.

  • Exceptional anatomical knowledge and understanding of humans and non-humanoid creatures.

  • Excellent eye for character weight, detail, texture and silhouette

  • Excellent eye for material and lighting behavior in a PBR pipeline.

  • Proficient in Maya, Zbrush, Photoshop or other equivalent content creation tools.

  • Practical knowledge and experience in current generation of games and gaming platforms.

Bonus qualifications:

  • Knowledge and experience in Marvelous Designer and Quixel Suite.

  • Experience in working with graph shaders (ShaderFX, UE4 etc).

  • Rigging/animation experience.

  • Written recommendations


* indicates required field


Posted by Liam O'Neill in Uncategorized Read More